Diablo IV’s First Big Patch Introduces Class Balance & Buffs for Underperforming Classes
Diablo IV received its first big patch for all platforms, and great emphasis has been put on underperforming classes.
The aim of the patch was to strike a balance between making players feel powerful and maintaining the health and integrity of the game. Devs acknowledged that certain class builds are overly powerful and disrupt the intended combat experience, while some classes were severely underperforming compared to their OP counterparts.
“While we want players to both feel and be truly powerful, some Class builds, and synergies are outside of our bounds for what is reasonable for the health of the game, so we are reducing their effectiveness. As an example, we generally want to avoid creating situations where players can survive unreasonably high amounts of damage for long periods of time because it too greatly warps our vision for how combat should be in Diablo IV. ”
Barbarina was affected by changes with, among other changes, damage reduction from 4 % to 2 %. Druid was affected by similar changes seeing damage reduction across several abilities, including duration reduction for “Grizzly Rage.” Necromancer, in turn, received a damage buff and reduction of cooldowns across several abilities. Rogue has drastic changes in terms of cooldown, which will significantly affect the damage output.
Other minor changes include significantly reduced the spawn rate of Treasure Goblins within PvP zones and several other bug fixes and small improvements.
You can read the full patch notes on the official Diablo pages.