How to Fix ‘Invalid or Corrupt’ Skin Error in Minecraft?

Fix invalid or corrupt skin error Minecraft

Skins are just one way to personalize your game experience in Minecraft, but they are surely one of the few that can make the game feel more personal for every individual. You can even go as far as create your own skins nowadays, but what if you can’t use the skin? How do you fix the well-known invalid or corrupt skin error in Minecraft?

There are several ways to fix the ‘invalid or corrupt’ skin error in Minecraft, but the most common one is that the skin version does not match the game version. So, when downloading your skin, make sure to download the one matching the version of Minecraft you’re playing. The most recent version is 1.19.

So how do you check the skin version, and if that’s not the issue, what are some other reasons why the errors might pop up? Lastly, are skins worth buying, and can you make one yourself and get them for free? Let’s dive into it all in the rest of the article.

Checking the skin version

You will be introduced to a skin file when you download the skin. This file will most likely be a .png file but might also appear as a .json and a .zip file. If that’s the case, the skin should be compatible with all versions of Minecraft. If not, the skin file name should have the version of Minecraft it’s made for written on it.

So, if this is the issue with your skin, you’ll have two options: switch to a version of the game that matches the skin or switch to a version of the skin that matches the game version. Of course, this solution is only applicable to Java Edition users.

Uploadable skin sizes

The only skin size that Minecraft will read and accept is 64×32 pixels. You might experience an invalid or corrupt skin error any smaller or larger than that. You can simply hover over the file to check your skin size, and the size should appear. If it’s any lower or larger than what’s recommended, you can go ahead and change it in a photo editor like Photoshop.


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If you don’t have Photoshop, follow these steps to change the file size:

  1. Head over to your web browser of choice and search for ‘Pixlr online photo editor.’
  2. Click on it to enter the interface.
  3. You’ll have the option to enter an advanced photo editor or the beginner-friendly editor. Go with the second option, named Pixlr X.
  4. Once you open it, go ahead and click on ‘Open Image.’ Then, choose your skin as the option you want to edit.
  5. On the sidebar of the editor, find the ‘Crop & Rotate’ option and click on it.
  6. Go ahead and click on ‘Select Aspect’ and switch to size.
  7. Then, in the width box, enter 64, and in the length box, enter 32.
  8. Once you’re done, hit apply and save the cropped .png file.
  9. Make sure to save it as a .png file again.
Crop a Minecraft skin png

Why the skin error might appear

In the past, the error existed in the first place because of the version of Minecraft you were running, and there really wasn’t anything you could do to help fix the issue. One version that had this issue was version 1.16.201 on Pocket Edition Minecraft.

If you’re running this version, make sure to update your game, but other than that, here are some other reasons why the error might appear.

The reason behind the error might be simpler than you think. The skin file might be corrupt, so you should try adding a new one. To avoid getting corrupt skins, your safest bet is to download skins from reliable sources. Usually, this means that you’ll have to pay for the skin via the Minecraft official site.

Another reason might be that your skin file has an invalid character in its name. Characters like dashes, question marks, and ampersands are all illegal characters, so make sure to remove them if your skin file contains any.

Invalid or corrupt skin errors: Minecraft PE, Bedrock, and Java

The version of Minecraft that is most prone to this issue is Minecraft Pocket Edition. Java and Bedrock Edition for consoles are less prone to it, but one of the solutions I already mentioned should work for both. Choose the solution that applies to the version of Minecraft you’re playing.

Now, let’s see how to properly set up a skin for Minecraft Pocket Edition, just in case there’s something wrong with the way you do it:

  1. Download a skin or make one yourself from a reputable source: Curseforge, Planet Minecraft, and MCPEDL are some of the trustworthy sites to download from. Make sure to remember where you saved the skin
  2. Check the file name and the skin size. If the file is free of illegal characters and the file size is 64×32 pixels, you can proceed.
  3. Go into Minecraft on your phone and head to the dressing room.
  4. From there, you can buy skin from the marketplace or upload a custom skin. Go ahead and choose the upload custom skin option.
  5. Search for the skin file and tap on it to upload the skin.
  6. Exit the game and reopen it just in case the changes take effect properly.
  7. Start the game and open your inventory to make sure your skin is applied.


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Minecraft skins not showing to other players

There are several reasons why skins might not be visible to other players in multiplayer. To get the easiest reason out of the way, make sure that the option to show skins in the options menu isn’t toggled to ‘hide server skins’

Another reason people might be unable to see your skin is if the option ‘only allow trusted skins’ is toggled on. To disable this, go to Settings in the main menu and head to Profile. Your friends may also have the option enabled, so they should disable it as well.

Rumor: ‘Minecraft’ Coming to Xbox Series X/S via New Gen Upgrade

Minecraft new gen update

Exciting rumor has started surfacing this week regarding the possibility that Minecraft will arrive on the newest gaming console, namely Xbox Series X/S, via what appears to be the new generation update. 

Nothing has been confirmed by Microsoft so far, and the only proof we have so far appears to be a screenshot posted to X by Andrew Marmo that shows what appears to be an Xbox Series rating for Minecraft on USK, aka Germany’s video games rating board.

Minecraft is so far available on a plethora of systems, it’s one of the most diverse and accessible games out there, but sadly the game lacks native support on the newest consoles, and considering the game’s age, it’s due time that it sees some upgrades in the technical department. 

Even though this update so far remains unconfirmed, there are plenty of reasons why fans should entertain and be overjoyed by the possibility of a new-gen update. 

Minecraft on Xbox Series X/S could provide much-needed graphics updates. Considering that the console is much more powerful than its predecessors, this opens the possibility of higher resolutions, smoother frame rates, and faster loading times. 


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The Xbox Series X/S features solid-state drives (SSDs) that significantly reduce loading times in games. This means that entering and exiting the game, as well as loading into different areas within the Minecraft world, can be much quicker and more seamless.

But most importantly, the new-gen update will ensure the longevity of the game in the years to come. As more and more players make the move to the newest console, it only makes sense for Minecraft to make the jump as well. The game is, after all, one of the biggest hits in the last few decades. 

There are no news regarding the possible PS5 version of the game.

Whether the rumors will turn out to be true is yet to be seen. Until we wait for any kind of confirmation, we can plunge ourselves into the newest update that was released only a few weeks priors, titled ‘The Trails & Tales.’ 

Villager Changes & Diamond Distribution Buffs Coming to Minecraft Snapshot 23W31A

Villager Changes Diamond Distribution Buffs Coming to Minecraft Snapshot 23W31A

‘Trails & Tales’ Update for Minecraft was just recently released, and while the fans are enjoying the new items, mechanics, and features, the developers are already cooking up different ways to make gameplay more balanced and enjoyable. 

Minecraft just received a snapshot for version 1.20.2, and several important changes are scheduled to be incorporated into the game. One thing that seemed nonsensical in recent years was the fact that enchantments provided by Librarians seemed mostly random. This meant that a Librarian villager with a novice skill level could provide you with some of the rarest enchantments in the game. This is set to be changed. A new Feature Toggle will allow the players to change the way Librarians generate enchantments instead of relying on pure luck and random chance. The players will get the opportunity to “earn” the targeted enchantments. 

Librarian villager changes

With the villager Feature Toggle Librarians will sell different enchantments depending on their biome. The newly introduced special enchantments that are different across various biomes can only be purchased from a Master Librarian with a Full XP. This means that to collect all valuable enchantments, you will have to visit all biomes and work on your trades. Keep in mind that there are two secret biomes from which enchantments can be gathered that do not generate villages by default. You will have to build them yourself. 


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Not all enchantments are available for purchase from Librarians, no matter their biome. These enchantments have to be acquired through other means. The feature is, of course, optional, and if it sounds like too much grind for you, you can always leave it unactivated. 

Wandering Trader changes 

wandering trader with llama

Some players felt that Minecraft devs didn’t really hit the spot with the Wandering Trader since the villager was useless in the large scheme of things, often having a limited stock of items that were particularly useful to begin with but highly overpriced. With Wandering Trader Feature Toggle, this is set to be remedied. 

Wandering Trader will have a greater selection of goods available in larger amounts under more balanced prices. Perhaps the biggest change is the fact that Wandering Trader will be able to buy things from your instead of only peddling junk. 

Diamond generation changes 

Not the most drastic change in the Snapshot, but you will certainly notice it when you brave mining Deepslate layers of the Overworld. The devs boosted the Diamond generation in the Deepslate layers in order to facilitate and reward the exploration of the deepest parts of the world. How drastic the change is remains to be seen. 

Other changes…

Besides the three big changes, there are a ton of smaller but important changes coming your way. Curing a Zombie Villager grants a significant discount only on the first occasion, with no additional bonus for repeated curing. Barrier blocks can be waterlogged by players in Creative mode, but non-direct interactions like Dispensers can’t fill or empty them with water. Riding vehicles won’t allow players to crouch anymore, and the Chorus Flower no longer supports hanging or standing blocks.

You can read all additional technical changes included in the Snapshot on

Here’s How to Summon Moving Arrows Aimed at Mobs in Minecraft

Summon moving arrows aimed at mobs Minecraft

We all know that there are a ton of things you can do with commands in Minecraft, and they require a lot of game and, dare I say, programming knowledge to execute and to be able to work with them. To most, they are rocket science, but to a select few, they are a source of infinite power. You can use them to create fun mini-games, enhance your builds, and more. So, what if you, for example, wanted to summon moving arrows aimed at mobs in Minecraft? How would one do that?

Unfortunately, summoning moving arrows aimed at mobs in Minecraft is either impossible to do or requires a true expert to pull off. The only way I was able to pull it off was to enter this command into a repeating command block /execute as @e[type=zombie] at @s run summon minecraft:arrow ^ ^ ^1.0 {Motion:[0.0,0.0,0.0],Tags:["aimed_arrow"],CustomName:'[{"text":"Targeted Arrow"}]',UUIDLeast:1,UUIDMost:1,PersistenceRequired:1} which shoots the arrow in the general direction of the mob but never aims it at them and damages them.

Since there’s no easy way, or a way at all, to summon moving arrows aimed at mobs, throughout the rest of this article, I’ll aim to provide you with all the commands I tried to execute to solve the issue and explain every one by sectioning them. By the end of the article, you might find your own answer to the question.

Explaining the command

Since the command is pretty long, to perhaps try and make adjustments on your own, we need to make sure you understand the command completely. I’ll explain the command section by section:

/execute as – The execute command, as the name would suggest, executes commands but allows you to change who is executing it. The ‘as’ and what follows determines who is executing the command.

@e[type=minecraft:zombie] – the @e defines that an entity will be executing the command. Mobs are entities, so we further defined that only a zombie will execute the command. If you wanted to aim arrows at other mobs, you’d change the ‘minecraft:zombie’ part of the command.


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at @s – This portion of the command tells the game to execute the command at the location of the @e(in this case, zombie)

run summon minecraft:arrow ^ ^ ^1.0 – This is where it gets complicated. The first bit tells the game to summon an arrow at the specified location, while the second bit communicates where the relative position of the entity being targeted. The 1.0 bit will make the arrow shoot one block in front of the zombie. This is also the first part of why the command can’t shoot the zombie since the zombie’s position is ever-changing.

Tags:[“aimed_arrow”] – the tag specifies which type of arrow is used to target the specific entity. This is necessary if you want a chance to pull the command off.

CustomName:'[{“text”:”Targeted Arrow”}] and CustomNameVisible:1 – These two parts of the command are completely unnecessary. The first line gives each arrow summoned a name. In our case, when the command is executed, each arrow will be named ‘targeted arrow’. The second part makes the name of the arrow visible above it.

UUIDLeast:1,UUIDMost:1 – Every entity in the game has a unique identifier that helps the game recognize them. In the case of arrows, both Universally Unique Identifiers are set to 1, which tells the game that we’re talking about arrows. This part of the command helps separate each arrow summoned so that we can interact which each arrow separately if needed.

PersistenceRequired:1 – If persistence is set to one, this ensures that the arrow doesn’t despawn naturally, but rather, the player has full control over what will happen to it.

Arrow motion

Now that we removed the command let’s see what else is required for the command to work. Spawning an arrow using the above command will only spawn it; the arrow won’t have motion, so we need to add another set of commands to update its motion continuously. The command is:

/execute as @e[type=arrow,tag=aimed_arrow] at @s run data modify entity @s Motion set from entity @e[type=zombie,sort=nearest,limit=1] Pos[0]
/execute as @e[type=arrow,tag=aimed_arrow] at @s run data modify entity @s Motion[1] set from entity @e[type=zombie,sort=nearest,limit=1] Pos[1]
/execute as @e[type=arrow,tag=aimed_arrow] at @s run data modify entity @s Motion[2] set from entity @e[type=zombie,sort=nearest,limit=1] Pos[2]

The command will continuously update the arrow’s motion to appear like it’s moving. This command should be added to a repeating redstone circuit and typed into a command block.

Repeating command block and repeating redstone circuit Minecraft

Problems you might run into trying to make the command work

The most obvious problem is that the arrow will never shoot at the mob. Still, probably the biggest one is that the command does not specify which entity (in this case zombie) you want the arrow to shoot, which means that there will be a lot of lag since it’ll try and shoot every zombie currently in your loaded chunks.

The only way to fight this lag is to destroy the command block running it. I could also stop it by killing all zombies in my world and summoning one zombie.


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This means that the command might work in your custom world where you have no mob, only a specified amount of mobs in a certain area, but that’s me just being optimistic about the chances of this command working.

I also tried running this command.’execute as at @s run summon minecraft:arrow ^ ^ ^1 {Motion:[0.0,0.0,0.0],Tags:["moving_arrow"],Pickup:0b,Life:100s,Damage:2.0f,ShotFromCrossbow:1b,CustomPotionEffects:[{Id:"minecraft:instant_damage",Amplifier:0b,Duration:100}]}‘ but unfortunately, the command doesn’t work at all or works in random intervals. My guess with this command is that I didn’t manage to write it correctly, according to the 1.19.4 rules, which is where I was trying to make the command work.

What are your thoughts on this specific problem? Do you know where we went wrong and if making the command work is possible? Let us know in the comments.