The Main Quest Order in Skyrim & When to Do Them?

Main story quest order skyrim

Skyrim potentially has hundreds of hours of gameplay. It’s nothing new considering the fact that all previous Elder Scroll games had a similar number of main quests, side-quests, and activities to do in-game. Skyrim boasts one of the largest in-game worlds, and a separate radiant quest system, those are limitless (mostly) randomly generated quests that appear as long as you play the game.

Taking that into account you can play Skyrim endlessly, or at least until you get bored of the “fetch” quests. In today’s guide, however, we won’t be dealing with radiant or side quests, we’re going to be dealing with the main quests instead.

From waking up in a carriage scheduled to be executed to traveling to Sovngarde and taking down Alduin, we’re going to cover all main quests as well as give you some tips and tricks on how to deal with them easier. Let’s see the main quest order in Skyrim and when to do them.

How many main quests are there in Skyrim?

There are seventeen main quests in Skyrim as well as two additional quests that are optional and don’t necessarily need to be done. In total it’s going to take you between 15 and 30 hours to finish all main quests in Skyrim, depending on your level and your experience with the game.

The Main story is set in three acts and although there isn’t really a recommended level for any of the quests, some areas are likely to be better experienced if you are lover level as the game was designed with the main story being solved first.
Now, let’s see what is the order of main quests in Skyrim.

1. Unbound

helgen after alduin
Helgen after Alduin’s destruction

This is the first active quest you’re going to have in your journal and it’s also the start of Act I. It starts with you being nearly executed, Alduin attacking Helgen and you taking shelter in an old Imperial fort. This is among the most vital parts of the game as it allows you to create your character and decide on the skills that you will prioritize.

Also, you will learn the main mechanics of the game such as looting, using weapons, magic, lock-picking, and consuming potions. During this quest, you’re going to encounter bears, Frostbite spiders, and Imperial and Stormcloak soldiers. You don’t really have to worry about performing excellently since you will have an escort for the most part.

The quest is officially over as soon as you leave the cave. Depending on who you decide to follow, either Hadvar or Rolaf will give you your next quest.

2. Before the Storm

Riverwood is the first place you visit after Helgen

Before the Storm leads you to Riverwood, the main enemies encountered during this part of your journey are mostly rabbits and wolves. This is the part of the game where you learn how navigating in Skyrim works. Both your compass, map markers, and map, in general, will need to be utilized.

After you speak to Alvor or Gerdur (depending on who you’ve decided to follow in Helgen), you will be sent to talk to the Jarl of Whiterun, Balgruuf the Greater. The quest ends after you talk to Balgruuf about the things that transpired in Helgen. You will be rewarded with a piece of leveled armor.

3. Bleak Falls Barrow

Dragonstone can be found at Bleak Falls Barrow

After you’ve spoken to Jarl Balgruuf the Greater, he will point you in the direction of his court wizard Farengar. Farengar will send you to search a fabled map of dragon burial sites also called “Dragonstone”. This is the first legitimate action you will encounter as your enemies will be slightly more complex and stronger than wolves and rabbits.

Traveling to Bleak Falls Barrow you will encounter numerous Frostbite spiders, draugrs, frost trolls, and other leveled nuisance enemies.
This part of the game teaches you about traps, nordic ruins in general, and how nordic puzzle doors and claws work.

You will also learn your first word of power or shout, Unrelenting Force. With Dragonstone in your hands, before you return to Farengar it would be wise to sell most of the things you’ve looted and have no use for.


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4. Dragon Rising

whiterun watch tower
Mirmulnir near the Western Watch Tower

When you return to Farengar with Dragonstone, you will likely be interrupted by Iritleth, Dunmer Captain of the guard in service of Jarl Balgruuf. This is the point in the game where you will learn all about dragon combat, absorbing dragon souls, and using shouts.

You will be recognized as Dragonborn (Dovahkiin) but not in the official sense. Consider purchasing additional supplies for the upcoming fight with Mirmulnir, as he is the hardest foe you will face at this point in the game. As soon as you defeat the dragon and make your way toward Whiterun you will hear thundering shouts from the Throat of the World, Greybeards summoning you.

5. The Way of the Voice

high hrothgar
High Hrothgar

As soon as you talk to Jarl Balgruuf he will send you on your way to High Hrothgar to speak to Greybeards, he will also reward you with the title of Thane of Whiterun and appoint Lydia as your personal Housecarl and a follower.

I encourage you to make use of her immediately. This part of the game will teach you how to use road posts and additional navigational signs scattered across Skyrim. The ascent to High Hrothgar is perilous and Frost Trolls are the toughest enemies you will encounter. Still, it’s worth it since you will learn more about Shouting.

6. The Horn of Jurgen Windcaller

Horn of Jurgen Windcaller returned to Ustengrav

When your training with the Greybeards is over, they will point you in the direction of Ustengrav, to retrieve the ancient Horn of Jurgen Windcaller. In Ustengrav you will learn how to deal with spellcasters as you will face necromancers and conjurers and various other elemental mages.

This is also the first time you will fail at an objective, since the Horn of Jurgen Windcaller is not there, in its place, there is a note which starts your next quest A Blade in the Dark.

7. A Blade in the Dark

Sahloknir near Kynesgrove

This next quest leads you once again to Riverwood to Sleeping Giant Inn. Where you need to talk to Delphine. She is the one that has the Horn of Jurgen Windcaller. You will learn that Delphine is a member of the Blades, an ancient organization in the service of the Emperor. You will need to prove to her that you are the Dragonborn by slaying a dragon.

As soon as you have the Horn of Jurgen Windcaller in your inventory, return to High Hrothgar to wrap up the quest The Way of the Voice.
After you’ve been formally recognized as Dragonborn if you have Dragonborn DLC installed this is the point in the game where cultists from Solstheim will start attacking you.


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Make your way to Kynesgrove near Windhelm to deal with your next objective. Your target is dragon Sahloknir, you need to slay him to prove to Delphine that you are indeed the Dragonborn. In order to deal with the dragon in the most painless way possible attack him and deal to him as much damage as you can while it’s in skeletal form.

With the slaying of Sahloknir Act I ends.

8. Diplomatic Immunity

thalmor embassy
Thalmor Embassy

Act II begins with you infiltrating Thalmor Embassy in order to gain information on Thalmor and the return of the dragons. There are several ways how to solve this quest, my advice to you is that you don’t rely on combat alone and try to use deception and speechcraft as much as you can.

If you play as an Altmer, get your hands on Thalmor robes in order to postpone fighting with Thalmor for as long as you can. After you’ve successfully infiltrated Thalmor Embassy you will be on your way to Riften.

9. A Cornered Rat

Ratway serves both as a hideout for Esbern and Thieves Guild

After you’ve reported everything you’ve found at Thalmor Embassy Delphine will send you on your way to Riften to find Esbern a chronicler of the Blades. This is a straightforward rescue action but you will face Thalmor so prepare yourself accordingly.

This is also an opportunity to explore Ratway, the main hangout of the Thieves Guild. After you’ve rescued Esbern pick up some supplies if needed since you have a long and difficult trek ahead of you.

10. Alduin’s Wall

alduins wall
Alduin’s Wall at Sky Haven Temple

This part of the game will introduce you to Forsworn, an extremely aggressive faction of Daedra worshiping Reachmen. Forsworn come in all shapes and sizes, and are equally proficient at facing you with ranged and melee weapons as well as with magic.


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The main point of this quest is to find out all about Alduin’s prophecy and how to stop him. You will need to clear out Karthspire before you can gain access to Sky Haven Temple.

11 The Throat of the World

Paarthurnax near Word Wall at the Throat of the World

In Sky Haven Temple you will find out that ancient Nords managed to defeat Alduin by using a specific shout. Since shouts are the specialty of Greybeards, the Blades will send you to High Hrothgar again.

First Arngeir will be reluctant to help you, however, he will send you to talk to the leader of Greybeards, Paarthurnax. Paarthurnax will be very glad to help you, but he is unable to, he does not know the shout that was used to defeat Alduin since it’s unknowable to him due to him being a dragon.

He however has a solution to your problem, and it involves using an Elder Scroll.

12. Elder Knowledge

tower of mzark
Dwemer puzzle at the Tower of Mzark

After talking to Paarthurnax you can either talk to Arngeir or Esbern, both of them will set you on a path toward the College of Winterhold. Once there, you will need to start the College of Winterhold questline in order to gain access to the Librarian Urag gro-Shub. Once there, Urag gro-Shub will point you in the direction of Septimus Signus and this starts a long way toward obtaining an Elder Scroll in a Dwemer ruin called Alftand.

If you’ve followed the order of main quests, this is likely the first time you’ve visited the Dwemer ruin. This part of the game will teach you about traps, layouts, and various enemies you can encounter in them.

You will also gain access to the underground city of Blackreach. While you’re solving the quest Elder Knowledge, it’s a good idea to complete Daedric Quest Discerning the Transmundane, as it grants you Oghma Infinium, a special book that can increase your magic, melee, or stealth-oriented skills.

13. Alduin’s Bane

time wound
Time-wound at the Throat of the World

Once you have the Elder Scroll in your inventory, make your way toward Throat of the World again. After using the Elder Scroll at the time wound and learning Dragonrend shout you will have the opportunity to test it as well since Alduin will attack you.

You will not be able to kill him since Alduin can only be killed in Sovngarde, don’t worry if he manages to escape.
Your fight with Alduin marks the end of Act II.

14. The Fallen

Odahviing at Dragonsreach

This next quest is a tricky one since you’re going to have to talk Jarl Balgruuf the Greater into doing something terribly stupid, like trapping a dragon inside Dragonsreach.


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The order of quests now depends on whether you have played the civil war questline. If you haven’t started the questline at all you have one additional quest to complete before you can continue further with the quest.

Season Unending

You need to travel to High Hrothgar and negotiate peace between Imperials and Stromcloaks otherwise Balgruuf won’t let you trap a dragon inside Dragonscreach. The choices you make here will reflect on the rest of Skyrim depending on the faction in the war you decide to favor.


Paarhurnax is one more optional quest that you can refuse to do. If you decide to kill Paarthurnax Greybeards will excommunicate you. If you, however, refuse to kill him The Blades will no longer consider you their ally and you will not be able to take part in their radiant quests.

15. The World-Eater’s Eyrie

Portal to Sovngarde at Skuldafn

After you’ve negotiated the peace and Balgruuf has given you permission to trap Odahviing inside Dragonsreach, you can move forward with the main quest.

By defeating Odahviing and setting him free once again he will take you to Skuldafn. In Skuldafn you will face your first Dragon priest – Nahkriin. Any item with shock resistance will be helpful during the fight with him.

Most other enemies you will encounter at this point are draugrs and a couple of dragons in the Skuldafn courtyard. The quest finishes as soon as you activate the portal to Sovngarde.

16. Sovngarde

Whalebone bridge and Hall of Valor in Sovngarde

Your main objective at this point is to locate Alduin and defeat him once and for all. To do that you will have to explore Sovngarde – a Nordic afterlife. Make your way to the Hall of Valor in order to gain three followers Gormlaith Golden-Hilt, Hakon One-Eye, and Felldir the Old. Before the actual fight begins the three of you will need to clear out the mist surrounding Sovngarde

17. Dragonslayer

Alduin the harbinger of the apocalypse

This is the final fight against Alduin and this time you will defeat him for good, even though you will not be able to absorb his soul. It’s recommended that you try to put off this fight until you’re at least level 24. You can utilize Gormlaith Golden-Hilt, Hakon One-Eye, and Felldir the Old to the max but you will need to be the one to deliver the killing blow.

Alternate between using Dragonrend shout and whatever your strongest weapon (or skill) is at the moment. As soon as Alduin is slain the quest finishes.


After Alduin has been slain you need to talk to Tsun in order to return to Skyrim. Once you leave Sovngarde, you will not be able to return. Take as much time as you need to explore it fully. After leaving Sovngarde you will appear at the Throat of the World where you will be greeted by numerous dragons. Some dragons will mourn Alduin and some will celebrate his demise. It’s an overall epic scene that marks the end of Act III and the main story in general.


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After Epilogue, you are free to do whatever you want. Join factions, complete civil war, undertake Daedric quests or simply help people of Skyrim by doing various stand-alone side quests. The choice is completely yours.

Starfield Beats Skyrim’s “Concurrent Players Record,” but the Numbers Don’t Tell the Whole Story

Starfield surpasses Skyrims concurrent player count

Bethesda’s most recent launch of Starfield promised to be the largest in the company’s history, just like the massive game itself. Even though the developers were criticized for some exploration aspects of the game, to put it plainly, lack of things to do on some planets and lack of diversity on the planets in general, the launch did manage to surpass another legendary game from Bethesda’s repertoire, The Elder Scrolls V: Skyrim

Skyrim turns 12 years old in just a few short months, and around 12 years ago, it registered the peak concurrent players count of 287,411, according to SteamDB. Starfield managed to surpass that number a few times now, as 13 hours ago, the game registered a peak concurrent player count of 330,723 players in the game. 

Starfield playercount

Although the peak seems humble when compared to some other games, it’s important to note that Steam is not the only platform on which the game was released on. Due to lucrative deals, many players instead opted out to try out the game on Microsoft’s Game Pass, so what we’re seeing on Steam is a far cry from the real number of players. 

Starfield also hadn’t managed to dethrone Bethesda’s other giant, Fallout 4. At one point 8 years ago, the game registered an all-time peak of 472,962 concurrent players, as the interest in the game was enormous.

Starfield’s number look humble, at least on Steam, but it’s important to take into account that the franchise is also rather new, and players really don’t know what to expect considering an overwhelming amount of both positive reviews and criticism of some of the game aspect’s that were supposedly overhyped. 


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In any case, we don’t expect Starfield to fall off the radar anytime soon. The developers have announced the release of modding tools, scheduled to launch sometime in 2024. Even in the absence of official modding tools, its modding community is thriving, with thousands of mods already uploaded and ready to improve the game in several aspects that the players found lacking.

One thing that ensures the longevity of most Bethesda games is its modding fanbase, and we have no doubt that Starfield will see some drastic unofficial upgrades in the next several months and, due to them, perhaps even dethrone Fallout 4. 

The Elder Scrolls VI Is Still 5+ Years Away & Might Not Be Available on PlayStation, Says Microsoft’s Mike Spencer

The Elder Scrolls VI Is Still 5 Years Away Might Not Be Available on PlayStation Says Microsofots Mike Spencer

It’s been 11 and a half years since The Elder Scrolls V: Skyrim was released, and despite the game being re-released numerous times and content being added both officially and through the modding community, fans are eagerly awaiting tidbits of news regarding the so-far unnamed sixth installment in the franchise.

Bad news came last week when during the Activision Blizzard FTC Trial, Microsoft’s Mike Spencer announced that the game might still be 5+ years away. 

In December of last year, the Federal Trade Commission (FTC) announced its intention to block Microsoft’s proposed acquisition of Activision Blizzard, a deal worth $68.7 billion. Recently, a federal court in California issued a temporary restraining order, as requested by the FTC, which effectively halts the Microsoft-Activision Blizzard deal for the time being.

Last week, the FTC was seeking a preliminary injunction against Microsoft and Activision Blizzard. If successful, it would prevent the completion of the acquisition while the FTC conducts its review of the transaction’s compliance with U.S. antitrust laws.


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The granting of a preliminary injunction would have a significant impact on Microsoft and Activision Blizzard’s plans, potentially even jeopardizing the deal. The acquisition was initially expected to close by July 18, 2023. If the injunction is imposed, the parties would either have to renegotiate or face the possibility of the deal falling through.

An evidentiary hearing between Microsoft, Activision Blizzard, and the FTC is scheduled for August 2, which is after the upcoming deadline in July.

During the hearing, Mike Spencer mentioned the probable Elder Scrolls VI release window 

“It’s many years away, but it’s a game we have announced we would begin working on. “I think we’ve been a little unclear on what platforms it will launch on, given how far out the game is. It’s difficult for us right now to nail down exactly what platforms that game will launch on.”


“As I said with Elder Scrolls 6, it’s so far out it’s hard to understand what the platforms will even be at this point. It’s the same team that’s finishing Starfield, which comes out this September. So we’re talking about it being likely five-plus years away.”

Spencer’s words did little to quell the worry that Bethesda’s most famous franchise won’t be available on Play Station, and the fans that once welcomed healthy competition in the form of PS exclusives are now calling for fairer release practices. 

In any case, considering everything we’ve heard, there’s going to be quite some time before we hear & see anything solid related to Elder Scrolls VI. 

Bethesda is usually delaying its flagship IP as long as possible to ensure the best experience possible for fans, and considering the probable scope of the game and technologies involved in making it; it’s not surprising that the game is taking so long. 

How Do You Use the Investor Perk in Skyrim?

how to use investor perk in Skyrim

A significant part of Skyrim’s gameplay revolves around its economy, and economy, in turn, is mostly influenced by your speech skill that can, when raised enough, help you accumulate quite the wealth. One of the most important speechcraft perks you can acquire is the so-called “Investor” perk, but some players have trouble utilizing this perk to the fullest due to the various bugs. So, we created this guide to explain how to use the “Investor” perk effectively in Skyrim. 

Investor perk will allow you to invest 500 gold in merchants to raise their overall gold available for bartering by 500 gold. All you need to do is navigate to the “I want to invest in your business” option while you are navigating through the dialogue options. However, You should consider that some merchants are affected by a bug that allows you to invest in their store for an infinite amount of times without ever remembering that you already invested in them. Their overall gold, however, will never increase. 

Now that we’ve covered how to use the investor perks, it’s time to analyze it in a bit more detail. If you’re interested in how to unlock the perk and how to utilize it the best, stay with us and keep reading!

What speech level do you need to be to unlock Investor perk? 

Generally, you will level speech every time you trade with the merchants or interact with other NPCs via special dialogue options such as bribe, threaten, etc., and it shouldn’t be too hard to max out speech in the mid-game, as there are various effective guides on how to do it. But luckily for you, you don’t have to be a master level in speech to unlock the Investor Perk. You just need to spend a lot of points in the skill tree and be fairly proficient at it. 

investor perk skyrim


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You can unlock the Investor perk as soon as you hit level 70 in speech, and if you’ve previously unlocked the “Merchant” perk, that allows you to sell any type of item to any kind of merchant. This is among the most useful perks in the tree, so generally, everybody who decides to orient their character to, well, the speech will strive to get this perk as soon as possible. It makes flipping goods faster than usual, but it also causes your “go-to” merchants to be drained of funds relatively quickly, and this is where the Investor perk comes on. 

What does Investor perk do & how to use it? 

Investor perk allows you to invest 500 gold in merchants that can be found all over Skyrim. The perk is not limited to a type of merchant since you can invest in alchemists, smiths, or general merchants. It really doesn’t matter as long as the merchant in question is not affected by a bug. You can find a list of all investable merchants here, but keep in mind that the bugs that affect various merchants can be fixed with the Unofficial Skyrim Patch at any given time.

As soon as you activate the perk, the first time you wander into a shop and activate the dialogue with the merchant, you will get the following choice “I would like to invest in your business.” As soon as you click on that line, the money will be subtracted from your inventory immediately, and the merchant’s gold will be raised by that amount (500 gold). 

It’s a pretty useful perk to have, but most people are just not willing to invest in it early on in the game. Luckily the legendary skills allow you to acquire all perks eventually if you’re persistent enough and willing to grind. 

You can invest only once in any given merchant.

Bugs that affect the Investor perk 

Most of the players get confused by the perk since the option to invest is not present for at least 1/3 of the game’s merchants, and it’s mostly due to random bugs affecting them. So if the option to invest is missing, there is a really large chance that the merchant in question is simply “un-investable” due to a bug and not by design. You can resolve most of those issues by using various unofficial patches. 

Some bugs are more bizarre in nature, like the one affecting Angeline Morrard in Angeline’s Aromatics. This apothecary will allow you to invest in its store endlessly; as long as you have the funds, the merchant seemingly forgets about it, but, there’s a catch, her base gold will never rise. It will always stay at the pre-investment levels, which results in all your investments being lost forever.


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It’s probably best to avoid investing in Angeline if you don’t plan on installing the Unofficial Patch. 

Ghorza gra-Bagol, an orc smith that can be found near Understone Keep, has the option to invest in her, but the only dialogue option is to refuse the investment making it impossible to raise her standard gold by 500. 

You can install Unofficial Skyrim Legendary Edition Patch to fix this bug, or you can simply “dispose” of Ghorza and wait for her apprentice, Tacitus Sallustius, to take over the store. In this case, you should be able to invest in the store without any issues. 

What is the difference between the Investor perk and Master Trader perk? 

Both the Investor perk and Master Trader perk allow you to raise the standard gold of merchants in Skyrim by 500 and 1000 gold, respectively, but there are some differences between the two perks. Namely, the Master Trader perk is significantly harder to acquire because it requires you to be level 100 in speech and it requires you to have almost all other prior perks activated. 

master trader perk skyrim

Master Trader perk will also add 1000 gold to all merchants, but it doesn’t require you to invest your own gold in traders. The game does it automatically, meaning it doesn’t cost you anything. It’s a useful perk to have, and it will allow you to accumulate wealth rapidly, but it might take some time for you to get there, and most players don’t want to prioritize speech in early or mid-game.

And by the time you are ready to invest all those points in speech, you might already be rich beyond your wildest dreams, so the perk might appear to be useless.