Will Skyrim Mods Work with Special Edition?
It’s hard to discuss Skyrim without mentioning mods. They greatly improve various aspects of the game as well as prolong its lifespan. Skyrim wouldn’t have even close to a replayability value if it weren’t for mods. In one of our recent posts, we’ve covered the differences between the original Skyrim “Oldrim” and Skyrim: Special Edition extensively. One aspect of the game that we haven’t focused as much was mods. Due to that, today’s post is going to be dedicated to mods on Skyrim: Special Edition. To be more specific we’re going to check whether our mods for the original Skyrim would work on Skyrim: Special Edition.
In general, mods made for the original Skyrim will not work on Skyrim: Special Edition as-is. They need to be converted first using Skyrim: Special Edition Creation Kit before they can be ported into the game. The only exception to this are graphics mods and texture mods that work just fine because no heavy scripting is involved.
Now that you have the short answer it’s time to analyze the issue in more detail. If you want to find out which mods will work with Skyrim: Special Edition and which mods need to be converted stay with us and keep reading.
What are the differences between Skyrim and Skyrim: Special Edition when it comes to mods?
With Skyrim: Special edition Bethesda decided to majorly overhaul both the engine of the game and the way in which mods work. Relating to the engine, Skyrim: Special Edition is 64-bit and has been updated to use DirectX 11 this ensures the stability of the game and greatly enhances the abilities of the same engine. Memory utilization has been improved as well and several restrictions regarding actors that can appear in the scene have been removed. This all sounds simple yet, it opened new opportunities for the modding community.
The second major difference is the implementation of an in-game browser made for mods. This of course resulted in Skyrim: Special Edition losing support for Steam Workshop. With in-game support for mods, mods have been introduced for PS and Xbox players as well albeit with limitations that are not present for PC players.
Skyrim: Special Edition Creation Kit has also been released but we will discuss this further in this post as it’s an important part related to the compatibility of mods. Existing ESM and ESP plugins are now slightly different and a new format has been introduced ESL format. While ESL files are usually connected to creation club content, custom-made mods can be in that format as well.
And that’s about it, those are all differences more or less but this still doesn’t help us understand whether our old mods can be ported into Skyrim: Special Edition so let’s check that out.
Will mods made for the original Skyrim work on Skyrim: Special Edition?
The answer to this question is complicated. It really depends on the scripting of the mod. If the mod is script-heavy forget about it, if it’s texture mode that only replaces the original texture there’s no reason for it not to work.
The reason for this is the same aforementioned engine overhaul which made older scripts obsolete and unusable by the game. If your game containing such mods manages to load, there’s no guarantee that a crash will not happen eventually and that your game will be stable. The same goes for reverse compatibility as well, mods created for Skyrim: Special Edition will not work on Oldrim.
If a mod made for the original Skyrim needs Skyrim Scrip Extender to work, you can forget about it, the mod will be unusable or rather highly unstable.
How to convert mods for Skyrim: Special Edition?
Again the answer to this question depends on the type of mod you plan on converting. But in any case Skyrim: Special Edition Creation Kit will be required.
Some mods that are made out of simple .esp files (Encapsulated PostScript) are easily converted. All you need to do is load them in the Skyrim: Special Edition Creation Kit and save them. This instantly converts them into the required format. The process for .esp files is simple since differences between the two versions of .esp files are for the large part minor.
Files that have .bsa extension ( Bethesda Software Archive) are more complicated to convert since scripting is involved. I recommend you use Catherdarl Asset Optimizer (CAO) since it automates the process for the large part. It can be done with Creation Kit as well, but CAO is more straightforward. You can download CAO here.
If there are some mods dear to your heart that haven’t yet been ported for Skyrim: Special Edition you can always attempt to do it yourself, the process may involve some trial and error, however. Whatever approach you decide to take you’re going to need a Skyrim mod organizer, and luckily for you, we’ve covered them extensively in the best and made a list containing the 5 best mod managers.
Are there any mods for Skyrim: Special Edition?
This question was most relevant when Skyrim: Special Edition was first released as modders were struggling to update their content as soon as possible to be compatible with the new release of the game. Nowadays there are plenty of mods out there for Special Edition, in fact, the biggest mods are already present on Skyrim Nexus and you can browse them by following this link. Skyrim: Special Edition has its own separate page dedicated only for mods ported to SE, this makes the process of choosing mods far easier.
And that’s about it, as you can see whether mod will work on Skyrim: Special Edition depends on the type of mod that it is. Still, for the best result, it’s best if you at least attempt to port them into new formats to ensure the best stability. You can always visit Skyrim: Special Edition page on Nexus mods and see if the mod has already been ported.